hmmmm

i’ve always been inclined to play to my strenghts with my characters; if i invested 20 talent points for crit bonuses on mif, i’ll use gear to max crits as far as i can. if i get +fire damage drops on pluot, i’m going to use talents to max my fire DPS output. sometimes this gets me killed (warriors, effing mobs with fire resist…), but in general i kill things Really Damn Fast.

Mind, the maxing everything fire-related will have to change with plu when she starts pvping, ’cause so many 60 rogues have fire resist gear.

As for mif’s base DPS, it’s, um, a lot? It’s actually less than it used to be, since i switched to dagger main-hand (thrash blade puts out massive DPS main), but my 5 sec burst dps is much higher now (2200+ against cloth?). Anyway, not counting sinister strikes or evis, Mif had a base of about 190dps with the thrash blade main hand (though practically speaking it was higher because of sword specialization and the thrash blade proc, which both give extra attacks passively). With lifeforce dirk main, it’s more like 175dps base, but the benefit is i get ambush (1100+ crits) and backstab (500-800 crits). Also, poison on the dagger might add 10dps to what i quoted.

Also, mif’s current talent build is crap, so I’ll probably improve on it someday, and then weapon swapping will be more feasable.